![]() Purchasing Power - Gives people interested in buying a car more money to spend when shopping.Ĭalculate AI Production Every X Turn/s - If you have a high-end cpu (Ryzen or i7) you can safely leave this all the way to the right. On the right you will find:Customer Base - Changes the percentage of the population that is interested in buying a car. This can easily result in not having enough cash to build the first factory and design the first vehicle.) (Ex: Setting starting funds low and also lacking the starting factory/branch. Note that some of these in combination make the game impossible. Increased Branch Costs (Harder)Most of this is self-explanatory. Only disable contracts if you feel you've mastered the game. In fact, you can run your business on contracts alone. It does, however, cause spiralling expenses that add-up over time.ĭisable Contracts For Player Race - Selecting this will remove your ability to recieve and fill contracts. As long as you are fair, they (generally) aren't going to strike or make demands. This tones it down a great deal.Įnable Benefits System - This will cause your employees to demand benefits (or more of them) under the threat of a strike. It can, however, be a little overwhelming for newer players. No major economic fluctuation - In real life, individual nations' economies do not simply rise steadily over time. This is also a source of revenue.) Turning off wars makes the game easier, but less dynamic. (However, factories can aid in the war efforts by producing munitions. Any region caught up in the war will not be able to sell or produce vehicles. No wars - Throughout the game there will be wars between nations. On the left you will find:No starting factory or branch. The other maps are worth a try if you're looking to mix things up. ![]() They contain a timeline of historical events. The description box next to the settings will tell you everything you need to know. ![]() This is mostly just templates for other settings. (There are some pitfalls which will be explained further down.) Broadly speaking starting before 1950 is harder and after 1950 is easier. The overall difficulty varies depending on the starting date. No matter where you start, there will be challenges. I suggest using a name to remind you of the diffculty setting. Some of the options you'll choose won't be viewable in-game. The first screen when you press "New Game" has the following options:
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